Alternate/Imaginary worlds intended to be used in fantasy roleplaying games.
The history of Atlantis and its empire, supposedly discovered in an alternate world. The site contains detailed descriptions of Atlantean geography, society, arts, philosophy, warfare and languages.
This fantasy world is in an early stage of development. A regional map, an atlas with adventure hooks, and an overview of two countries constitute its only details.
The atlas includes historical, political, and cultural notes for one human and one elven kingdom. Dungeons and Dragons 2e class descriptions detail several priestly orders.
Unique races, as well as Dungeons and Dragons 3e classes and house rules, complement nation descriptions and historical notes.
A complete, detailed, low-magic fantasy setting for mature players, DwarvenWorld is free of Tolkien-like and commercial stereotypes. Please note this site's contents must be downloaded as a .zip file
Setting details include a timeline, region history, pantheon, maps, adventure log, and Dungeons and Dragons 3E prestige classes.
Details include a geographical and political atlas, histories, deity and priesthood descriptions, cultural notes, and campaign chronicles.
An alternate version of Earth, divergent since the Second Cataclysm in AD 1,000. Notable are descriptions of Karian culture and language on the eastern continent.
Humans vie with various exotic races for control of this harsh continent. Content consists of topographical and flavor maps and notes for the kingdom of Gwynneth, species, gods, myths, and magic.
The Encyclopedia Kemen offers a glimpse into this setting. Included are game rules, atlas entries, and annals of two campaigns.
Details include organizations, a timeline, elven culture, campaigns, and rules conversions for Advanced Dungeons and Dragons and Fantasy Hero.
Information about geography, various cultures, characters, pantheons and heraldry.
Atlas entries, history, legends, religion, and daily life.
Lands, gods, history, and several new races may be found here.
A representation of our middle ages earth with the traditional fantasy elements added in. Geography and history, to a point, are much like our own, but unlike Earth, Terra Viejo feels the influences of more than just humans.
Brief articles cover a broad range of world details. The gods and folk wisdom are unusual contributions.
Vignettes, short stories, and character profiles tell the story of the World Waterrimmed, with detail provided by a timeline and supplemental maps. No game mechanics, but suitable for just about any fantasy system.
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